Space Exploration: Serpens Sector is an upcoming RPG by Metal Beetle Ltd. It's a work in progress, but you can download a development preview now.
In SE:SS, you are tasked with charting the long-abandoned Serpens Sector, a region of space reached through a wormhole near Earth. Each star system you visit brings you an encounter with something - ancient ruins, other humans and many dangers. The map and encounters are chosen at random for each game, which means that each game plays out differently. I release new previews every once in a while and I'm very interested in any feedback - so once you've tried it out, head over to the forum and tell me what you think - or use the feedback form. The intention is to release the base game for free, and create expansion packs for sale. SE:SS is intended to be a game of discovery, and will contain many hidden truths to be discovered by the dedicated player. Screenshots
News
2010-02-04: Pirates!
Work is progressing steadily, if much more slowly than I'd wish. Meanwhile, here's another glam shot, this time of a pirate ship hiding behind an asteroid. This time, I've also made a 1600x1200 version of the picture for use as a desktop background.
(Remember that you can now follow the ongoing work on Twitter.)
2010-01-27: Muon & Twitter
Here's another close-up shot of a SE:SS ship. This time it's a more familiar one - the Muon, or whatever you choose to call your ship in the game, sitting on a landing pad.
(As an aside: The ship is named after the Cambridge astronomy department's late cat.) In other news, I have created a twitter feed for the company where I hope to give a more detailed account of my work on SE:SS. I think a lot of people might find it quite interesting to see how I'm going about making the game. At some point, I will also put up some videos of how I create the spaceship graphics. I've already tried recording some, but I realised that I need a microphone - otherwise, my voice is drowned out by the computer's fan.
2010-01-22: Thellurm Phoenixes
My arm and shoulders are slowly starting to heal thanks to pilates, better heating, and better ergonomics. Today is probably the first day in two months I've been able to work on SE:SS for more than an hour or two.
While this is good news, I of course have to be careful not to overdo it. The temptation is to work like crazy now, but that will rapidly reverse my recovery. So for now, I have to take it slow - but rest assured that progress is being made, and dev 10 will see the light of day! To tide you over until that happens, here's another glam shot of a new spaceship: |
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