Space Exploration: Serpens Sector is an upcoming RPG by Metal Beetle Ltd. It's a work in progress, but you can download a development preview now.
In SE:SS, you are tasked with charting the long-abandoned Serpens Sector, a region of space reached through a wormhole near Earth. Each star system you visit brings you an encounter with something - aliens, ancient ruins, other humans and many dangers. The map and encounters are chosen at random for each game, which means that each game plays out differently. I release new previews every once in a while and I'm very interested in any feedback - so once you've tried it out, head over to the forum and tell me what you think - or use the feedback form. You can also follow the game's development on Twitter. The base game will be free and there will be expansion packs for sale. Screenshots
News
2010-06-15: Status Update
Things have been rather quiet around SE:SS central lately, so I thought I'd just reassure you that I'm still alive, and so is the game project. I haven't been working on it in an attempt to finally cure this chronic wrist-and-shoulders problem, but work will resume!
To tide you over, here's a preview of the new Fleet HQ. The model's only partly done, as there will also be an inner docking ring, and more detail on the modules:
2010-04-22: Work Recommences
As you might have seen on Twitter, I have managed to do some work for SE:SS dev 11. This is not to say that I'm perfectly well again, but physiotherapy means I can now afford to do a little work again, with more to follow soon.
So in celebration of this, have a look at a new spaceship, the Thellurm Ember. It's what happens to the salvaged parts from a destroyed Phoenix. They're small, slow, and weak, but better than nothing in a fight. But a single well-placed shot can easily down them:
2010-04-06: Launch, Absence
So the launch of dev 10 went really well: The feedback I have received has been overwhelmingly positive, and there seem to be only a few minor bugs that should be easily straightened by dev 11.
Unfortunately, my RSI has if anything worsened, so I will be absent from the Internet - and indeed, my computer - for the next eight days. I need to fix this before I can deliver dev 11, never mind the final version! That being said, rest assured that I have been reading all your feedback, even if I haven't replied to any of it, and will continue doing so. Nor will I be idle in this next week: I'm taking all my notes with me into this computerless land, with the aim of plotting out the remaining encounters for the first episode / expansion pack. |
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